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Mike Robuck
Mike Robuck
9/7/2016 3:34:35 PM
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VR
Looking forward to hearing about VR while you are at IBC, Adi. I agree about the killer app part. I'm not aware of a killer app that will make me want to fok out $600 for a headset. 

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afwriter
afwriter
9/7/2016 4:00:33 PM
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Platinum
Content
This is in the same vein as a "killer app", but content is king.  How many times have we seen an increase in console (which is basically what a VR headset is) sales when a certain title or a few desirable titles are launched.  Price is a factor of course, but there needs to be some seriously desirable content before people are going to lay down that kind of money for what seems to be a novelty right now. 

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clrmoney
clrmoney
9/8/2016 10:58:47 AM
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Platinum
Virtual Headsets
I think virtual headsets have been around for a while but it wasn't a popular thing or something but I don't thibk it want do nay more or less in virtual reality just adding on to it in a way.

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vnewman
vnewman
9/8/2016 11:37:02 AM
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Platinum
Re: Virtual Headsets
I always thought gamers were trying to escape reality by playing these games, not immerse themsevles in it.

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elizabethv
elizabethv
9/9/2016 5:57:19 AM
User Rank
Platinum
Re: Content
I would have to completely agree with you. The Wii came out with what seemed to be a popular idea and concept. But in the end, while I own a WiiU, we really only play games that are of the "old fashioned" sort - sitting on the couch with a controller in our hands. Maybe as my kids get older and are more interested in video games I might look into more active ones, but since for now it's really only my husband and I playing, we lean towards what we know. We had an XBOX 360 but I really only used that to exercise and even that was relatively short-lived. And that was only about $100 at the time. Not anywhere near $600 much less $800. I would think HALO would be a sure fire name brand to hook up with and get people to join in. HALO fans tend to be committed and price doesn't seem to be a huge deterrent for a lot of them. 

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vnewman
vnewman
9/9/2016 12:58:42 PM
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Platinum
Re: Virtual Headsets
I was watching Back to the Future 2 where the "future kids" were wearing VRHs and my first thought was, "They look ridiculous."  And I think the intent was for it to look ridiculous.  Nothing has changed.  Aside from sunglasses, which I think people tend to think are cool, people aren't really fans of wearing "glasses on their eyes" in general - hence the popularity of the contact lens and lasik procedures.

I think VR will find it's way without them personally - it won't be total immersion but based on things like Pokemon Go and the like, I don't feel that people care that much.  We like to multitask too much.

 

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mhhf1ve
mhhf1ve
9/9/2016 4:21:03 PM
User Rank
Platinum
Re: Virtual Headsets
The show Community did a great parody of virtual reality -- making it look ridiculous and pointing out all the things that make it a poor replacement for "real life". The bulky headsets and possibility for vertigo are still pretty huge barriers. I think I've seen one VR game that looked like it had some potential, but... there are a LOT of barriers to VR adoption. 

 

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elizabethv
elizabethv
9/11/2016 8:05:29 AM
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Platinum
Re: Virtual Headsets
@mhhf1ve - I think it's interesting that VR has been "talked about" since at least the 90s, and the same bulky heasets still exist when you see it used. There is an episode of Lois & Clark from the 90s where they use VR and the headset they still looks pretty much the same. They've made just about everything else in technology smaller, but it doesn't seem they will be able to make these smaller - or at least that they aren't really trying. 

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Adi
Adi
9/12/2016 7:12:16 AM
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Author
Re: VR
@Mike - I am actually less concerned about the price of the headset, which I think will come down but is also not that high - we're forking out nearly as much for consoles, as much for smartphones and nearly three times as much for TVs (depending on screen size). But there's a a consumer comfort level that has to be reached - we don't like putting stuff on our face, quite simply. And there's a slightly different experienec - looking around, exploring the 360 degree experience - which isn't really how we "tube out" currently. And the bandwidth requirements are a concern. Plus, the resolution isn't great at this time. And there's the shift in encoding that will be required...etc. etc. So there's a fair bit of evolution both in technology and viewing behaviours.

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Adi
Adi
9/12/2016 7:15:44 AM
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Author
Maybe not for TV right away
Given some of these challenges it may be better to focus on slightly different ways of using VR to start with. I like Com Hem's experiement with using VR for a 360 degree program guide, essentially. And for enabling a theatre like view for movies, within the headset. Similarly we may see VR used for gaming and mobile apps first, while the real TV-home entertainment experience comes later. 

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