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elizabethv
elizabethv
5/30/2017 5:30:56 PM
User Rank
Platinum
Re: A redefinition of learning
@JohnBarnes - exactly! VR offers the students a chance to go beyond rote memory of any one topic and potentially experience it. Rather than reading about Paul Revere's ride, you could potentially take the place of a man on the street watching Paul Revere ride. Thinking or even feeling what it might be like to have existed at the time our country was born. With VR the ability to make education much more enjoyable for all truly exists. And the more information at-risk kids can retain, and even work to apply, the better chances they have in the future. Especially since at the moment, most of those kids tend to feel like education and the entire system just isn't for them. 

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JohnBarnes
JohnBarnes
5/30/2017 10:23:49 PM
User Rank
Platinum
Re: A redefinition of learning
ElizabethV,

Except that a student who has had the VR experience may very well mistakenly believe they've had the Real Reality experience, with all the possibilities for dismissal and overconfidence that that entails. Also, to a great extent, abstract information in far transfer is used actively and is more general (if you understand how to apply the right equations for how momentum and friction affect the motion of a car on a road, you also understand all sorts of other things from hockey pucks to avalanches). Seeing Paul Revere make the ride he never made (he got caught; Samuel Prescott actually carried the word to Lexington and Concord, but he didn't rhyme nearly as well, so Longfellow gave the credit to someone who did rhyme well) is going to be more vivid and entertaining, sure, but how much of the underlying structure of things will the student get? (This is the chronic war-story problem; the privates are doing all the interesting stuff, the generals (sometimes/sort of) know what's going on, and it's very hard to follow both privates and generals at the same time).

Seems to me like we're about to have an all-subjects replay of the battle that happened in science classes 30 years ago over replacing experiments with simulations.

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elizabethv
elizabethv
5/31/2017 5:15:45 PM
User Rank
Platinum
Re: A redefinition of learning
@JohnBarnes, I personally have a Master's Degree in History, so my understanding of the intricacies that exist in the field is fairly exstensive. That said, you don't start with every little detail about what was going on from the English perspective and all the other building blocks that eventually led to the Revolutionary War in 4th grade. In fact Paul Revere's ride (the poem you refer to) might just be used to help build an interst in the story, even with its historical innacuracies. You have to get kids interested if they are ever going to want to know why those living in America didn't want to be taxed and why the crown ruled them in the first place. For these kinds of things VR could stand to be useful. They shouldn't completely replace all historical learning, but it wouldn't hurt for me to have a few more kids interested in my ramblings-on. 

As for science, I fully believe it should be used to replace disections. I refused to participate out of principlel in disections and never understood why there wasn't some computer program that could have taken the place of the fetal pig on everyone else's desk. 

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JohnBarnes
JohnBarnes
5/31/2017 10:36:57 PM
User Rank
Platinum
Re: A redefinition of learning
ElizabethV,

Well, because by definition, virtual is not real, and the connection to the real is what matters. The fetal pig (or for that matter the cat or the corpse) exhibit difficulties to understanding and identification that the simulation simply can't, and finding one's way through the difficulties is where the real learning takes place.  It's the same reason that Masterplots or Spark Notes aren't the work, or that Virtual Rome in an Italian-learning program is not Real Rome, or that the quadratic solver on almost any graphic calculator doesn't teach anything like as much as the classroom "solve this four ways" exercise does.

There are plenty of good uses for VR -- but the virtual road has to lead to a real place, ultimately.

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Ariella
Ariella
6/1/2017 10:00:45 PM
User Rank
Author
Re: New things for Virtual Reality
@elizabethv that's an excellent idea!

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