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Ariella
Ariella
7/18/2017 8:57:50 AM
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Re: DCawrey,
@Adi Yesterday I spoke with  Rachel Maguire,, Research Director at Institute for the Future (IFTF) about the study it produced with Dell, The Next Era of Human-Machine Partnerships'  Among the features of the future envisioned is job training for all sorts of fields being accomplished on-site when needed with the help of AR and VR. 

 

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Adi
Adi
7/18/2017 8:47:10 AM
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Re: DCawrey,
JohnBarnes  - Very true. In fact I think there's a lot of scope and even activity in the manufacturing sector, using VR for training and guidance. I think productive VR might end up moving faster than any other sector (other than gaming, where I think VR will probably take off fastest.)

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Adi
Adi
7/18/2017 8:45:22 AM
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Re: VR
elizabethv - There are also different levels of VR headsets. The better experiences are via the more expensive ones, while something like a Google Cardboard would be very cheap. But in general I do think that prices and the overall bulkiness of the headset are both going to come down fast.

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elizabethv
elizabethv
7/18/2017 8:36:32 AM
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Platinum
Re: VR
@afwriter - I always assumed cost was going to be a major inhibiter for VR, having to buy the bulky mask. But they were just almost ridiculous cheap to buy on Amazon on Prime Day. I have no idea of their quality, or what main stream people are using them for at this juncture, but it appears to be ahead of where I expected it to be at this point in the game, anyway. 

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afwriter
afwriter
7/17/2017 11:59:01 PM
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Re: VR
It is interesting watching VR go in a trajectory that I don't think anyone could have imagined it would.

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JohnBarnes
JohnBarnes
7/17/2017 5:01:41 PM
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Platinum
DCawrey,
Plus there's no real guarantee that entertainment is going to be the main use of VR in the long run. Telepresence in drones or robots, just for example, might turn out to be much more significant; maybe people will want to go home and just relax in front of a plain old screen (or tank, if 3D becomes the rule) watching a scripted story, after a day operating a bus, a warehouse robot, or a robot deep-sea explorer via VR.

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JohnBarnes
JohnBarnes
7/17/2017 4:55:50 PM
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Platinum
The flat team makes most sense in the period of intense innovation
If nobody understands it (or understands it entirely -- see "The Blind Men and the Elephant" for an example of a flat team tackling a novel problem and trying to find an approach to it), then the best way is "everyone observes, everyone learns, everyone teaches." That was what things were like in the early days of movies and TV. I had a consulting gig at a company once where one of the main strategy people had started out as a model for the clothing the company sold (she was modeling to get through her MBA, they were doing a shoot late in the evening to accomodate her schedule, and some despairing analyst cried out into the darkness, "Does anyone know anything about revenue optimization?")  

Pyramidal organizations have a hard time having that happen. Indeed, I'd argue that pyramids exist in part to prevent that sort of thing from happening, because in an established industry, most change is more risk than opportunity.So you use a flat organization to get ahead, and then a pyramid when you're trying to sit on your lead.

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dcawrey
dcawrey
7/17/2017 4:52:44 PM
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Platinum
Re: VR
One would think the companies getting involved early in the VR movement would be those in entertainment. 

However, telecoms need to pay attention. Before many of these organizations know it, they are going to be handling a ton of this traffic.

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Ariella
Ariella
7/17/2017 12:14:57 PM
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VR
VR is defnitely gaining traction. Google is giving it a push both with developer tools and with ouTube specific ones. Looking forward to reading part 2!

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clrmoney
clrmoney
7/17/2017 12:13:46 PM
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Platinum
VR Innovation
Oh course you need a support team to have virtual reality and make sure everything in together and in order because I know it add value realting to computer and its gets beeter as time goes on.

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