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Ariella
Ariella
8/21/2017 10:38:22 AM
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VR
< think the VR segment will also exist but there will be a big shift to AR because there are no huge technology hurdles> Does he mean people's aversion to wearing headsets to experience VR?

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Ariella
Ariella
8/21/2017 10:38:23 AM
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VR
< think the VR segment will also exist but there will be a big shift to AR because there are no huge technology hurdles> Does he mean people's aversion to wearing headsets to experience VR?

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Adi
Adi
8/21/2017 11:22:02 AM
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Re: VR
Ariella - I would certanly think that's in there. There's also concerns about bandwidth, and motion sickness etc., but the headset is an immediate no-no for some, before they even think about the experience. And its price is another constraint.

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Ariella
Ariella
8/21/2017 11:26:54 AM
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Author
Re: VR
@Adi Yes, just having to add on another piece of equipment would be deter some people, and any unpleasant side-effects could put off others. I haven't tried it myself, but I know I'd rather skip the VR than feel sick from using it.

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faryl
faryl
8/22/2017 3:47:49 PM
User Rank
Platinum
Re: VR
@ariella I'm phobic about people throwing up, so the motion-sickness factor is a deterrent for me from even being around VR demos. :-P Just watching that commercial where people are using VR while riding on a train makes me anxious! LOL

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dlr5288
dlr5288
8/30/2017 1:22:00 PM
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Platinum
Re: VR
I don't get sick, but it does make me feel a little anxious and nervous haha. I think it's something I can get used to though.

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faryl
faryl
8/22/2017 3:58:47 PM
User Rank
Platinum
Re: VR
@Adi I think the failure of 3D television speaks to the hurdle having to buy & wear additional equipment presents. For example, the need for goggles creates a limitation when wanting to invite people over to watch a game or concert, since you can only include as many people as there are goggles.

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afwriter
afwriter
8/23/2017 11:22:56 AM
User Rank
Platinum
Re: VR
This is an excellent point. I think with 3D TVs though, another problem was that there was not enough value offered for the increased price. I think that exact reason is why people are watching VR/AR so closely is that it could be another big tech bust if there is not enough value added in the short run. 

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faryl
faryl
8/31/2017 3:28:57 AM
User Rank
Platinum
Re: VR
@afwriter That's a good point. 3-D in & of itself isn't much of a value-add for content. Most content available in 3-D is pretty much just as good as without. Plus there wasn't that much content available in 3D to make it that worthwhile an expense.

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Adi
Adi
8/25/2017 9:00:53 AM
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Author
Re: VR
faryl - that's an imp[ortant point that surprisingly doesn;t get mentioned a whole lot. Coming together to watch sporting events is a common event so every family needs to have "guest headsets" for visitors....at several hundred a pop, I can't see that becomiong a widespread practice. 

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faryl
faryl
8/31/2017 3:56:07 AM
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Platinum
Re: VR
I remember thinking it was an "investment" to get added remotes for my Wii!

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faryl
faryl
8/31/2017 3:58:27 AM
User Rank
Platinum
Re: VR
I think there also wasn't enough 3D content, nor content compelling enough to give people enough of a sense of "FOMO" to be motivated to make that kind of investment.

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Adi
Adi
8/25/2017 9:01:01 AM
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Author
Re: VR
faryl - that's an imp[ortant point that surprisingly doesn;t get mentioned a whole lot. Coming together to watch sporting events is a common event so every family needs to have "guest headsets" for visitors....at several hundred a pop, I can't see that becoming a widespread practice. 

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dcawrey
dcawrey
8/28/2017 12:48:41 PM
User Rank
Platinum
Re: VR
The whole VR experience just needs to improve. It's not there yet. It's not comfortable. 

If the tech world can succeed with the consumerization of VR, I'm all for it. It's likely an enormous opportunity. 

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Adi
Adi
8/29/2017 5:28:21 AM
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Author
Re: VR
I'm pretty sure it will happen - i.e., VR will take off in some shape or form. The tricky bit is figuring out the timeline and specific applications: Will it be limited to productivity and gaming apps, or will it make it intersect with the TV experience? And if so, how substantially? And how will the mobile VR experience evolve? These are the multi-billion dollar questions we're all struggling with. 

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faryl
faryl
8/31/2017 6:24:28 PM
User Rank
Platinum
Re: VR
I'm thinking Amazon is going to end up being the one who helps make it happen. I could see them trying something similar to the way they have the dash wand, Alexa, etc. to help encourage people to buy their products. They can justify offsetting the cost of hardware that might be similar to google glasses if it increases their sales volume.

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clrmoney
clrmoney
8/21/2017 10:52:17 AM
User Rank
Platinum
What Virtual Realiity has to offer
I like virtual reality in a way and I thibk that there are some positive and negatives to it. The begatives would be that it not really reality and the positives are it may be good for businesses.

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