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Virtual Reality Distortion![]() Do you wish you spent more time staring at screens? Do you wish you could strap screens to your face so you could stare at screens even more? Good news! There's a great new technology revolution under way. It's called virtual reality, and supposedly it's the next big technology thing. Facebook has invested massively in virtual reality with its Oculus product. Google is also investing in it, and Sony and others have products as well. Advocates say that virtual reality will go mainstream, we'll all live and work in VR pretty soon and that VR will change the world. If this sounds familiar, then you remember Second Life. We're coming up on the 10th anniversary of the launch of the Second Life hype wave. SL doesn't require a headset like VR. It's a virtual world that you use on your PC. But it had all the hallmarks of the current round of VR hype -- the messianic, world-changing fervor.
I was one of the people hyping Second Life. I was an enthusiastic supporter. And my experience, and eventual disappointment, leads me to skepticism that this time it's going to be any different, even if the technology is better and more immersive. This week, three articles crossed my desk that fueled my VR skepticism. Oddly, two of them came from people who were actually advocating VR, but unwittingly made a case why it won't catch on. The first article comes from journalist Wagner James Au (no relation -- though he is a friend): Virtual Second Thoughts. Like me, James advocated Second Life during the boom -- he was part of the team that launched it; unlike me, he's still active in SL. James knows that SL is a niche, and he's skeptical that VR will ever become more than a niche product:
James notes that tens of millions of people tried SL once but were intimidated by the confusing user experience and high hardware requirements. VR advocates say it will be different this time around.
I have two Google Cardboards -- a $40 knockoff I bought as an impulse purchase on Amazon a couple of years ago, and another I picked up at the Google cloud conference last month. I haven't tried either of them yet. I just haven't gotten around to it.
That's a huge obstacle -- wearing a thing on your head that blinds you to the rest of the world. Sure, when I imagine myself using VR, I imagine myself flying like a bird or cruising between the stars. And then I imagine what I'd actually be doing in that situation: Standing in my home office with my face and eyes covered, ignoring my wife and the real world around me. The dog, who hangs out in my home office all day, gets up, sniffs my hand, then sighs and lies back down again. I'm there, but not there. Next Page: The 21st Century Hula Hoop ![]() |
![]() The SD-WAN provider, which brings its own global networking infrastructure, now allows network operators to prioritize traffic based on the identity of the user.
Istio is a year-old open source project for orchestrating applications built on microservices, and it's creating a buzz, says Cisco's Kip Compton.
Broadband and hybrid WAN provider more than doubles its funding as it goes up against Cisco, VMware and other SD-WAN heavyweights.
Open source can drive agility and change, but telcos need to overcome cultural obstacles.
![]() ![]() ARCHIVED | December 7, 2017, 12pm EST
Orange has been one of the leading proponents of SDN and NFV. In this Telco Transformation radio show, Orange's John Isch provides some perspective on his company's NFV/SDN journey.
![]() Huawei Network Transformation Seminar The adoption of virtualization technology and cloud architectures by telecom network operators is now well underway but there is still a long way to go before the transition to an era of Network Functions Cloudification (NFC) is complete. |
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