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Joe Stanganelli
Joe Stanganelli
11/30/2016 8:21:03 PM
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Re: Projecting onto a physical device
@dlr: Interestingly, while Pokemon Go has made AR take off in the consumer market not because of adding information accessibility but more for actually augmenting reality, I suspect that a similar approach could do wonders for AR adoption in the enterprise (which is still lagging on AR adoption, despite the benefits proposed).

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dlr5288
dlr5288
11/30/2016 7:31:27 PM
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Re: Projecting onto a physical device
Yes, I was going to say! Pokemon Go has definitely shown the market that there is a place for it.

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JohnBarnes
JohnBarnes
11/7/2016 9:53:20 PM
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Training effects with AR probably mean a gigantic market
Any skill where the user can see exactly what to do until it is firmly implanted in memory (either in the mind or in muscle memory) could potentially be taught by AR. This might actually include analyzing how the masters do it and then having AR show you how you'd hold the bow if you were Yo Yo Ma, or how you'd shoot three pointers if you were Steph Curry. Everything from dancers learning choreography to drivers learning better control of the car, from kids learning handwriting to surgeons learning new procedures, is a potential market.

And if AR is as good at transferring expertise as I think it eventually will be, we've just found a whole new way to monetize expertise.

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batye
batye
11/6/2016 7:28:33 PM
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Re: Projecting onto a physical device
@dcawrey interesting point, I would say you are right as AR do get boost from VR implementation....

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dcawrey
dcawrey
11/6/2016 1:04:49 PM
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Re: Projecting onto a physical device
Good article. I've always thought for VR to succeed we would need to have really good AR implementations. This is already happening in the enterprise, and Pokemon Go has prove out there is a consumer place for the technology. 

I do believe it will take AR to make VR real. 

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afwriter
afwriter
11/4/2016 4:43:38 PM
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Re: Similar to Land Rover experience
@adi I was thinking that too.  I love the idea of augmented reality for solving problems from the assembly line to the kitchen and everywhere in between. 

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mhhf1ve
mhhf1ve
11/4/2016 1:38:12 PM
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Re: AR in research science
> "you will always get more funding for something that has clear commercial value..."

Well said. That's why I'm skeptical that AR will be making much headway in the sciences at first... because as you point out, it'll be engineering where the ROI will probbaly be more readily available. The payback for science is too far off.... 

 

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batye
batye
11/4/2016 12:13:08 PM
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Re: AR in research science
@mhhf1ve  I would say it all depends as some labs do get always latest and greatest...

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Adi
Adi
11/4/2016 8:39:21 AM
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Re: AR in research science
@mhhf1ve - I suspect it will be inconsistent. I think we'll see some fairly advanced stuff ramp up in better-funded facilities while others will get access more slowly. As always, it's a function of commercial applications -- you will always get more funding for something that has clear commercial value for potential sponsors. Mechanical design areas would be where I see this, and I would expect AR investment in R&D labs to go there pretty quickly. 

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mhhf1ve
mhhf1ve
11/3/2016 7:03:22 PM
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Re: AR in research science
I'm skeptical about how much AR is having an influence in science labs... Maybe it extremely well-funded pharmaceutical & biotech labs? But in most science labs, scientists are barely scraping together modern computers to do their work. 

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