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afwriter
afwriter
3/25/2017 9:31:40 PM
User Rank
Platinum
Re: Brief Thoughts....
I hadn't heard about VR sickness that is interesting to know. I remember the Virtual Boy by Nintendo and how many problems that caused.

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JohnBarnes
JohnBarnes
3/25/2017 7:27:09 PM
User Rank
Platinum
Re: Brief Thoughts....
dcawrey,

Aside from the physical problem, to watch a whole game in VR you really have to know the game very well -- the freedom to look wherever you want means having to choose where to look constantly, and forty years of TV coverage has evolved toward always having the right camera feed for maximum understanding.  I have known plenty of fans who really don't care for seeing games live because there's too much extraneous information readily available (and notice how many people have their eyes glued to stadium or area screens even with the game right in front of them).  I suspect it takes a pretty knowledgeable fan -- who is also resistant to motion sickness -- to watch a VR game.

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dcawrey
dcawrey
3/25/2017 2:58:34 PM
User Rank
Platinum
Re: Brief Thoughts....
@Adi Those are some interesting observations. 

It's clear VR needs to become more consistent in experience across users. Now that I think about that, this might be the biggest hurdle to adoption. 

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Adi
Adi
3/24/2017 1:33:11 PM
User Rank
Author
Re: Brief Thoughts....
mpouraryan - I think shifts/potential shifts in sports viewership are one of the most interesting areas in the TV business right now. Advertisers really like consolidated audiences; they pay a premium for them. As viewership has fragmented, first with the launch of more and more cable networks, then with digital video production, which makes high quality cheaper, then reality TV, which is even cheaper but draws large audiences, and finally OTT, major sports events have been the one true thing in a media planner's arsenal. Last year, it looked like that was also crumbling, but NCAA viewership might have turned that thinking around. I suspect there will be a few twists and turns before we really know how this is going to play out. 

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Adi
Adi
3/24/2017 1:26:16 PM
User Rank
Author
Re: Brief Thoughts....
dcawrey - I think we are still learning about the effect VR has on people. The main reason for VR motion sickness is to do with latency. If turn your head and your field of view doesn't shift fast enough -- under 20-30 ms -- then you will start to feel disoriented and unwell. But it seems to affect some people more than others. And I've also heard comments about  VR affecting people differently, more a kind of exhaustion. About 5 minutes and then they just want it to end. But at the same time, others are able to watch for long periods. I suspect we'll also have to "learn" to watch VR, specially fast-motion sports like basketball. And that is usually not good for adoption. 

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dcawrey
dcawrey
3/23/2017 1:45:05 PM
User Rank
Platinum
Re: Brief Thoughts....
I can't imagine watching a whole game in VR. Maybe I could do the highlights, but it doesn't seem to me that an entire game is feasible. 

This is based on the fact that I've tried a few VR experiences, and the shorter the better. 

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clrmoney
clrmoney
3/22/2017 2:37:35 PM
User Rank
Platinum
NCAA New Features
I like how NCAA are offering the six games in virtual reality. Let see what else they can bring us for entertainment

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mpouraryan
mpouraryan
3/22/2017 2:10:16 PM
User Rank
Platinum
Brief Thoughts....
It is interesting to see that sports continue to be as vibrant as it is despite the on-going challenges at the likes of ESPN with its' struggles.    

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